Added: Braheem Dahle - Date: 08.04.2022 15:23 - Views: 25736 - Clicks: 2557
Given the of stat questions on this forum, I thought it would be a good idea to post this here. I made this short write-up on a guild forum, but thought I should post it on this forum as well. I may add to this at a later date, depending on what other questions people may have regarding stats. For beginners, the most important stat to add to is impact at first.
In fact, I recommend getting impact to either 8 or 10 above power first before adding anything to power or skill. You never want to add to stamina, unless you want to use level 59 clubs which are awesome for the price but you can worry about that when you get to your 50s. At level 21, around those stats should give you enough control to handle the harder courses. From this point, you need to mostly focus on adding to power and impact, 1 each per level.
Occasionally add to skill, I recommend having skill around 20 to 25 MAX by the time you take your Semi Pro test, any more and you may get some awkward spin when playing Glheim. These stats work great for the Semi Pro test, although they are not quite ideal for Cadeiger. In order to effectively play Cadeiger, you need your skill around 40 to 45 MAX in order to curve the ball around some obstacles and basically be comfortable all-round, such as hitting for the right fairway on hole 3 Cadeiger. Once you get your skill to this comfortable level, I recommend putting your stats relatively evenly into power and impact for awhile, with the occasional addition to skill.
Skill over 45, but underdoes little for your distance and instead just adds extra curve. Power has a soft cap of sorts, if you will.
Power over 60 does very little for distance, and point deterioration begins around In Shot-Online, the key to hitting humongous drives is to get your skill over For one reason or another, adding spin with your skill over drastically increases your distance. For example, at level with skill, I hit driver with no spin in the region. When full side spin is added, I can hit the ball in the neighborhood of yards.
Around levels 80 to 85 you will have a comfortable of points in order to get your skill overand have decent impact and power stats.
From this point on, it is usually recommended that you add every level up to skill, and to impact and power only when you see fit. Special note, anyone who passes their Tour Pro test can use an item called Fedora A Plus, which is like a super Pedora, reseting all stats to 1.
This is a great item to use to get rid of all your stamina. However, once you use a Fedora Plus, you cannot use a normal Pedora or Haoma I or II if any of your stats are under normal base values read: stamina. Only Magicos and Fedora Plus will work.
Shot Online Stat Guide by gonutz1 Given the of stat questions on this forum, I thought it would be a good idea to post this here. This guide assumes your character is a Belz. Level 1 Stats: Power — 7 Impact — 5 Stamina — 6 Skill — 2 For beginners, the most important stat to add to is impact at first. Level 21 Stats: Power — 16 Impact — 26 Stamina — 6 Skill — 12 At level 21, around those stats should give you enough control to handle the harder courses. An ideal set-up for playing High-Skill and something to aim for as it gives great all-round performance is….
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Shot Online Stat Guide